Erudite Knight
A lonely traveller in knightly attire finds himself at the end of the world, where he comes across an old dark oak door. Open it if you dare...
I made this game for my graduation project. I hope you enjoy playing it!
As for now a functioning downloadable version for Mac does not exist, but I will keep you up to date with the newest versions. The browser version is fully playable but still has a couple errors in the settings menu, I will fix those in the future.
[a] [d] to move, [space] to jump, [left click] to attack.
Status | Released |
Platforms | HTML5, Windows |
Author | Too Many Turtles |
Genre | Fighting |
Made with | Unity |
Tags | 2D, Beat 'em up, Pixel Art, Side Scroller |
Download
Download
Erudite Knight.zip 32 MB
Development log
- 1.1 - Browser SupportDec 07, 2021
- 1.0 - First releaseDec 07, 2021
Comments
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I love the aesthetics. 40 is a big number, but it was fun to just relax and take in the world's vibe.
Glad you liked the aesthetics and the vibe :)
40 is indeed a lot and it can be hard to reach. I wanted the game to be a challenge even for more experienced gamers. But as another comment suggested, having different, smaller levels instead of one big one could make it more interesting.
I really like the world of book health and library skeletons. The art makes me feel like I’ve opened a fine old leather-bound volume, esp with the falling dust motes and eerie music. The sword slashing is also satisfying. Personally, I’d like to kill 20 skeletons and move on to another level if you feel like continuing the game 😊 Good going!
Thanks a lot for the nice comment. I almost forgot to reply :0
I'm glad you enjoyed the game and the atmosphere in it :)
You're right, a couple different levels would make the game more interesting. If I do continue the game I'll make sure to remember that!
Pretty good game. I like the use of the 2d lighting and graphics. The Jump has no much gravity so it feels like you sprint too fast. Instead of using mouse left click just use J or X to attack.
Thanks a lot for your comment, I appreciate the feedback. I'll make sure to implement alternative controls in a future version. J and X to attack sounds like a good idea.